What is XR (VR / AR / MR / Spatial Computing) and how to use it.
This session will acclimate ProductCamp attendees to the emerging XR technology space and help them understand how they may leverage these technologies in their future business offerings. It will also give an overview of the tools and pipelines used to create such experiences.
Austin is an XR (AR/VR/MR) developer and interactive media engineer with a background in games and interactive media. Seeking to make high performance realtime software with impact, Austin has been using a variety of native game engines since the early 2000's, and began Legendary Gameworks in 2017 to pursue these ends. With rising business interest in AR/VR, Austin has become more involved in introducing other industries to game engine technologies and helping them put these technologies to work. Currently, he is working on Legendary Gameworks's XRKey SDK and is doing pioneering work in XR for enterprise at the Fidelity Center for Applied Technology.